Hello, me again. One more important bug I found: multiple scoring things report the total correctly, but you only get credited for the first thing. So if you have a same with two tiles, followed by a loop, you only get +20 points for the same - nothing for the loop/sequence/whatever else you get.
Thanks for the feedback. I'll look into those bugs and try and get them fixed. The screenshot in your other comment is super helpful. The one with the loop not being scored is very interesting. Just keep in mind that you only score points from the tile being played - so if you make a sequence with 1-2-3 you get 30 points, but on the next turn if you added a (3) tile to the end to make 1-2-3-(3), you'll only get the points for the 3-3 and get 20 points.
I have a build that is going to be uploaded soon, so I'll try and either fix the bug or make that mechanic more clear :)
To be clear, in the introductory tutorial, that move - me placing the 3 earlier than the tutorial prompt about a loop - got me three things scored (I think it was sequence, same, and loop), all in one turn. If you try it, you'll see that only the sequence points add to your total. (The game shows a nice "wow 90 points total this turn!" or something, but it doesn't actually gain you those points.) So instead of getting 20 + 30 + 40, you get just 20 points.
It's easy to see with any closed/sequence or closed/same ... only the first of the two things mentioned that turn grants you points, the second doesn't.
I see what you mean now, and that's definitely a bug. When I added the animations for the little screen that shows the score, it seems I broke the code that's aggregating points from multiple path types (eg, a sequence + a loop).
Hello! Found a bug in the tutorial, FYI. From one of the earlier moves, if you place the piece in the wrong spot and make a loop, it's great; except later, the tutorial asks you to make a loop, and you already did - so there's no available spot and the tutorial gets stuck (screenshot: below).
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Hello, me again. One more important bug I found: multiple scoring things report the total correctly, but you only get credited for the first thing. So if you have a same with two tiles, followed by a loop, you only get +20 points for the same - nothing for the loop/sequence/whatever else you get.
Hi NightBlade
Thanks for the feedback. I'll look into those bugs and try and get them fixed. The screenshot in your other comment is super helpful. The one with the loop not being scored is very interesting. Just keep in mind that you only score points from the tile being played - so if you make a sequence with 1-2-3 you get 30 points, but on the next turn if you added a (3) tile to the end to make 1-2-3-(3), you'll only get the points for the 3-3 and get 20 points.
I have a build that is going to be uploaded soon, so I'll try and either fix the bug or make that mechanic more clear :)
Thanks!
Hi Spectragate,
To be clear, in the introductory tutorial, that move - me placing the 3 earlier than the tutorial prompt about a loop - got me three things scored (I think it was sequence, same, and loop), all in one turn. If you try it, you'll see that only the sequence points add to your total. (The game shows a nice "wow 90 points total this turn!" or something, but it doesn't actually gain you those points.) So instead of getting 20 + 30 + 40, you get just 20 points.
It's easy to see with any closed/sequence or closed/same ... only the first of the two things mentioned that turn grants you points, the second doesn't.
I see what you mean now, and that's definitely a bug. When I added the animations for the little screen that shows the score, it seems I broke the code that's aggregating points from multiple path types (eg, a sequence + a loop).
Thanks for reporting this!.
Hello! Found a bug in the tutorial, FYI. From one of the earlier moves, if you place the piece in the wrong spot and make a loop, it's great; except later, the tutorial asks you to make a loop, and you already did - so there's no available spot and the tutorial gets stuck (screenshot: below).