Steppy Dungeon - v4.1.4.BETA


Steppy Dungeon

Play WebGL v.4.1.4 BETA


New Trap




New NPC




New Feature



Game Modifiers: There's a few different modes I've been meaning to try, but wasn't sure how to implement them without confusing new players. Hiding them behind an optional mods tab should do the trick.


Progress so far


While I was testing out the 'Rickety Floor' trap, I really liked how much it made you think about block placement. It's what led to the game mod option being added with 'One Way Movement'. When the floor explodes behind you as you move, you have to really be careful about placing tiles. I like this mode, but I think it might be a bit too hard to be the default. 

 If anyone here gives it a try, let me know what you think. 

 As per usual, let me know if you run into any bugs or have any feedback.

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